Sprinting Cucumber Games released a new game called Rewind and the version is 0.3.3.3. The game’s story is about After a long night correcting the codebase for a new Web 3.0 Meme Sock Generator, you left work before the morning traffic hit. As the sun peaked over the skyline, you meandered your way through the streets, looking at the morning scenery: trees, mailboxes, lesbians making out at the park. That last one held your fancy for a while, and then…. things turned strange.
The Goddess seems like a bitch, straight up. Like, why she gotta be that way? Anyway, long story short, now you’re an infant on a never-ending quest. As you grow, you’ll encounter good people, bad people, strange people, cat people, elf people, god-type people… and then you’ll die. And then you’ll start again. But this time it’ll be different. You’ve learned some things, after all. That damn chicken can’t boss you around forever.
Developer: | Sprinting Cucumber |
File Size: | 1.17 GB |
Version: | 0.3.3.3 |
OS: | Windows, Linux, Mac, Android |
Languages: | English |
Game Version Changelog:
Rewind v0.3.3.3 Changelog:
Additions:
- 21 additional rendered relationship scenes for Marla, Lani, and Marla/Lani pairings, incorporating 42 new movies.
- Lani’s sneak content is complete through Sneak level 10.
- The Dungeon Tent can now be crafted.
- Succubus story dungeon has been expanded to include the usage of resistance items on the girls.
- A replay gallery has been added.
- A hint section is now available in the mirror menu.
- Soul Box is now available up to level 8.
- Marla now has some hidden relationship scenes for later game players to discover (based on player endurance stats).
- Kitchen and Library locations are now available for general exploration and conversations at all times of day.
- A future-seeing cookbook is now in the library to teach the player recipes in the morning (this may be nerfed in the future).
- Conversations with Luna (mother) have been greatly expanded, including the addition of magical training.
- Conversations with Marla (via the world map) have been greatly expanded.
- A small ‘Relationship Information Menu’ has been added to the general settings area (it’s the heart icon).
- New rewards have been added to the Succubus story dungeon.
- Recipes now provide buffs for combat/drop rate/xp.
Changes:
- The Home Map is now controlled by new logic. Characters are now on a general schedule, with player actions and story elements changing some of their location behaviors.
- Conversations accessed from the Home Map are now chronological in most cases (they were previously randomized).
- Some relationship variables and dependencies have been altered.
- The Town Map is now available in the afternoon.
- The Beast Merchant now sells Tent-crafting materials on every day that ends in zero (0).
- Adding the Dungeon Tent required quite a few changes in the dungeon menus (mostly invisible).
- Players can now return to the exploration menu from camp/dungeons without first returning home.
- Dying to a dungeon trap while holding enough potions to survive will now trigger an option to save yourself with your potions.
- Combat skill animations have been further optimized.
Corrections:
- The dungeon menu no longer claims that the player has finished every dungeon when they have not, in fact, finished every dungeon.
- Hints in the sneaking scenes are now accurate.
- Auto battle now correctly uses skills as indicated in the settings.
- Some existing movie clips have been color-graded for better accuracy.
- Some lore inconsistency has been corrected (others created).
- Old grammatical errors have been replaced with new ones.
Developer Notes:
I have a developer thread here, showing some of my workflow from Daz to Maya and so forth. This initial release contains multiple story and game elements, but none of them are fully implemented (clothing changes are in there for one character, skill checks and fight scenes are there but not animated), I’ve put in the first few sex scenes, but none include the main character, and the initial story is hinted at quite a few places, but the soft barriers to getting through to those areas are currently not implemented. That said, there are a few hours of gameplay. I hope everyone enjoys it, and critiques are certainly welcome… just don’t mention how hideous my animation code is, because I know and will make a function for that shit in the next release. Cheers!
Game Images & Screenshots
DOWNLOAD
Win/Linux: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD
Mac: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD
Android: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD